With Rory and Ava at odds, Sara tries to come up with a way for them to get along, but all is put on hold when a new magical creature attacks the Legends. Constantine is forced to confront his tragic past but it could have devastating consequences for the rest of the team. Meanwhile, Mona has a crush on someone she works with and gets some advice from Nate.
When Hank Heywood confronts Ava about the spending habits of the Legends, Nate steps in to try and smooth things over by inviting Hank on to the Waverider. The Legends then show Hank what they do by visiting 1920s Paris, trying to capture the newest Fugitive. Meanwhile, Mona is trying to make a good impression with Ava, but her over eagerness gets her and Ava stuck in a cell instead.
A new fugitive is on the loose in 1951 Tokyo and Sara, Zari, Rory and Charlie try to capture it. As Constantine struggles to recover, Ray knows that magic might be the only thing that can save him but must look outside the team for help. Meanwhile, Ava joins Nate and his family for an unconventional Thanksgiving dinner.
When the Legends discover that kids at a summer camp have disappeared, Sara, Ava, Ray and Constantine find themselves as the new camp counselors. At camp, Ava struggles to get along with the kids, but Constantine whips up a potion that helps Sara and Ava bond with the children. Luckily, the team finds clues to the whereabouts of the missing kids, but the battle to save them leaves one member in bad shape. Meanwhile, Rory and Zari are tasked with watching the fugitive and Rory finds a kinship with their “prisoner.”
When the Legends discover a fugitive is hiding in 1970’s London, they realize he is part of a gang that is targeting the British Monarchy. Trying to stop the gang, they realize someone from the Legends must infiltrate them. Surprising everyone, Ray is the one to gain their trust after he is put through a series of tests with help from Sara and Rory. Meanwhile, Gary shows Nate the ropes at the Time Bureau, but it turns out to be anything other than an ordinary day at the office.
When the magical Time Seismograph goes off, the team finds themselves headed to the Salem witch trials. Sara notices that Zari is taking this case personally when she promises to save a mom, who is being accused of being a witch. However, the team quickly learns that there is a magical creature in the town creating problems they hadn’t been expecting. Meanwhile, Nate and Ava work together to try to keep their Time Bureau funding by proving to them that magic exists.
After the Legends defeated Mallus, they find themselves in unfamiliar territory with the Time Bureau. All that changes when Constantine informs Sara of a new magical threat that leads the team to Woodstock. Constantine thinks he knows how to defeat the new threat, but will need the help of the team and their special klepto talents to help with his spell. Meanwhile, Nate and Rory go on an adventure leaving Nate facing someone from his past.
The Legends plan to vanquish Mallus by using the totems doesn’t go as planned, forcing Rip to improvise. The team finds itself regrouping in the Wild West where they run into their old pal Jonah Hex. Sara leaves Ray in charge of watching Damien Darhk, while she comes up with a new plan. Meanwhile, Amaya is determined to find a way to use the totems to destroy Mallus.
With the timeline barely stable, the Legends must tackle two anachronisms at the same time to try and keep Mallus at bay. Sara and Rip team up to stop Grodd from going after a particular target leaving Nate and Wally to stop Amaya from changing her future. Meanwhile, the Legends think they have found a way to destroy Mallus, but they will have to create an uneasy alliance with one of their enemies.